SENSORY AND PLAY-BASED LEARNING: HOW INNOVATIVE METHODS HELP CHILDREN WITH SPECIAL NEEDS LEARN ENGLISH
DOI:
https://doi.org/10.36690/2733-2039-2025-2-75-82Keywords:
inclusive education, sensory learning, gamification, foreign language, special educational needsAbstract
The article focuses on analyzing sensory and play-based learning as innovative methods that enhance the acquisition of English by children with special educational needs in an inclusive setting. The aim of the study is to assess the effectiveness of implementing sensory and gamified teaching approaches in the foreign language learning process for students with various individual needs within the context of inclusive education. The research employed general scientific methods of cognition, such as analysis, synthesis, comparison, observation, generalization, modeling, and a systems approach. The findings show that the growing development of inclusive education increases the demand for modern pedagogical technologies that ensure equal access to knowledge for all learners, regardless of their individual characteristics. This is especially relevant in the field of foreign language education, where perceptual, communication, and adaptation barriers can hinder effective learning. The study confirms that sensory techniques and gamified tools hold significant potential for overcoming these challenges, as they help create a motivating, adaptive, and individualized learning environment. The focus is placed on the sensory approach, which involves stimulating visual, auditory, tactile, and kinesthetic perception channels. The multisensory impact improves the quality of material retention and supports long-term memory in students. The study also reveals that tailoring sensory input to match a child’s personal characteristics allows educators to leverage students’ strengths, reduce anxiety levels, and support the development of their personal potential. Gamification, in turn, enhances interactivity, which plays a key role in motivating learners. The practical value of the study lies in the possibility of integrating sensory and gamified technologies into educational programs to create an inclusive space that promotes both comprehensive development and successful socialization of students.
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